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Fun Minecraft emojis

Fun Minecraft emojis [1.2.3]

Fun Minecraft emojis

IconCraft 1.2.3 for NamelessMC 2.2.5

IconCraft turns shortcodes into Minecraft icons, player heads, enchanted equipment, inventory displays, container previews and animated mobs. The tables show the original code alongside its rendered result.

Hey, who’s seen my new :enchant_diamond_sword_sharpness5_fire_aspect2_unbreaking3: sword? The zombies are terrified of it...

Installation and updates

Copy modules/IconCraft into your website’s modules directory.

Install and enable IconCraft in StaffCP → Modules.

Clear the website, template and CDN caches, then reload the page.

For updates, overwrite the existing module folder. Disable ItemShortcodes if it was previously installed.

Items, player heads and enchantments

:acacia_boat::acacia_boat:Item icon with a localized hover name.

:skull_manubazsi::skull_manubazsi:Player head loaded through MCHeads.

:enchant_elytra::enchant_elytra:Animated enchantment glint.

:enchant_elytra_unbreaking2_fireaspect1::enchant_elytra_unbreaking2_fireaspect1:Enchantment names and levels appear on hover.

:enchant_diamond_sword_sharpness5_fire_aspect2::enchant_diamond_sword_sharpness5_fire_aspect2:Enchantment aliases containing underscores are supported.

 

Item identifiers are filenames from assets/items without .png. Enchantment names and aliases are listed in assets/catalog.json.

Any bundled item can use enchant_. Known enchantments can be combined even when Minecraft normally disallows the combination. Levels must be integers from 1 to 9999.

Player names accept 1–16 ASCII letters, digits or underscores. Names such as Test_x2 are treated as complete usernames. Unknown or malformed codes remain text.

 

Hotbar and player inventory

:hotbar_slot1_chest_slot2_carrot:

9-slot hotbar with a chest in slot 1 and a carrot in slot 2.

:hotbar_slot1_chest_slot2_carrot:

:hotbar_slot2_carrot_x64_slot9_enchant_elytra_unbreaking2:

Item quantities and enchanted equipment.

:hotbar_slot2_carrot_x64_slot9_enchant_elytra_unbreaking2:

36-slot player inventory.

:inventory_slot1_diamond_slot28_carrot_slot36_skull_manubazsi:

:inventory_slot1_diamond_slot28_carrot_slot36_skull_manubazsi:

Animated and static mobs inside slots.

:hotbar_slot1_gif_mob_slime_slot2_mob_cow:

:hotbar_slot1_gif_mob_slime_slot2_mob_cow:

 

Slots start at 1 and run left to right, row by row. Hotbars use slots 1–9. Inventories use 1–36: the first three rows are 1–27 and the separated bottom hotbar is 28–36.

Unspecified slots remain empty. Each slot may appear only once per code, in any written order. Quantity suffixes such as _x64 accept 1–64.

This is a visual display system. It does not store playable inventories, synchronize with Minecraft or allow items to be moved.

 

Containers and hover previews

:chest_slot1_carrot::chest_slot1_carrot:Chest icon; hover to view its 27-slot contents.

:chest_open_slot1_carrot_x32_slot8_diamond::chest_open_slot1_carrot_x32_slot8_diamond:Open chest with configured contents.

:double_chest_slot54_diamond::double_chest_slot54_diamond:Double chest with 54 slots.

:trapped_chest_open_slot1_carrot::trapped_chest_open_slot1_carrot:Open trapped chest.

:ender_chest_slot1_enchant_elytra_unbreaking2::ender_chest_slot1_enchant_elytra_unbreaking2:Ender chest containing enchanted equipment.

:ender_chest_open_slot27_diamond::ender_chest_open_slot27_diamond:Open ender chest.

:shulker_slot1_carrot::shulker_slot1_carrot:Shulker box with 27 slots.

:purple_shulker_box_open_slot2_diamond::purple_shulker_box_open_slot2_diamond:Colored, open shulker box.

:bundle_slot1_carrot_x16_slot2_diamond::bundle_slot1_carrot_x16_slot2_diamond:Bundle with a content preview.

:blue_bundle_open_slot1_carrot::blue_bundle_open_slot1_carrot:Colored, open bundle.

:chest_open::chest_open:Open chest without configured contents.

Chests, trapped chests, ender chests and shulker boxes have 27 slots. Double chests have 54.

 

Bundles support visual positions 1–64. The preview uses eight columns and only the necessary rows, with a minimum of one row. Minecraft bundle weight and item stackability are not calculated.

Color prefixes: white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black. Uncolored shulker_box and bundle are also available.

Aliases: inv = inventory, enderchest = ender_chest, shulker = shulker_box.

Place _open before the slot list. Slots may contain items, enchanted items, heads, mobs, piston variants and empty container icons. Nested containers with their own slot lists are not supported.

The hover grid shows all configured contents. Text details are shown for the first four occupied slots, followed by a summary. The complete text list is included in the accessible image description. Hover panels are not interactive and do not open nested tooltips.

 

Regular and sticky pistons

:sticky_piston_north_open::sticky_piston_north_open:North-facing, extended sticky piston.

:sticky_piston_east_closed::sticky_piston_east_closed:East-facing, retracted sticky piston.

:piston_down_extended::piston_down_extended:Downward-facing, extended regular piston.

:sticky_piston_rotate90_open::sticky_piston_rotate90_open:Extended variant rotated 90° in the image plane.

 

Both types support up, down, north, south, east, west and image-plane rotations rotate0, rotate90, rotate180, rotate270.

open / extended means extended; closed / retracted means retracted. Variants without a direction use up. Standard :piston: and :sticky_piston: remain available. These are static illustrations, not redstone simulations.

 

Animals and mobs

:mob_slime::mob_slime:Static slime PNG.

:gif_mob_slime::gif_mob_slime:Bouncing and squashing slime GIF.

:mob_cow::mob_cow:Static cow.

:gif_mob_bee::gif_mob_bee:Hovering bee GIF.

:gif_mob_ender_dragon::gif_mob_ender_dragon:Animated Ender Dragon icon.

 

The 93 identifiers are listed in MOBS.md. The collection includes standard Java/Bedrock mobs, both bosses and selected special entities. It does not include every skin, biome, baby, snapshot, mob-vote, mod, Dungeons or Legends variant.

Every identifier has a local PNG and animated GIF. Most are full-body renders; nine entries marked face use face icons. GIFs use custom 1.4-second idle animations, not recorded Minecraft walking or attack animations.

 

Language, compatibility and behavior

Tooltips follow the active NamelessMC language: Hungarian for Hungarian visitors, English otherwise. Reload after changing language.

Visible text in forums, widgets, navigation and other frontend areas is processed, including dynamically inserted content. Stored content remains unchanged. Editors, code/pre blocks, scripts and StaffCP are excluded.

Attributes, canvas, iframe contents and shadow roots are outside the module’s scope. Keep each shortcode in one text node. Add data-isc-ignore to exclude an element and its descendants.

Icons and grids cannot be clicked, dragged or focused. They have no custom context menu or touch tooltip toggle. Hover tooltips do not intercept pointer input. Clicking an icon inside a link is blocked; the rest of the link remains usable. This is interface behavior, not copy protection.

Themes must output the standard NamelessMC CSS, JavaScript and inline-script asset lists. Custom templates may require adjustments.

Assets and fallback behavior

PNG/GIF assets are local and prebuilt. Player heads use https://mc-heads.net/head/USERNAME/64, with a local player-head fallback. This sends the requested username to MCHeads and depends on its availability and cache.

A strict Content Security Policy must allow the inline configuration, same-origin catalog fetching and images, and MCHeads images when heads are used.

Disabled JavaScript or failed catalog loading leaves the original codes visible. Failed animated images fall back to static PNGs. No Minecraft plugin, SQL migration or Node/Python installation is required on the web server.

 

Fixes, documentation and removal

Empty and occupied slots have matching dimensions. The default inventory width is 360 px. Chest lid textures are corrected, closed lids are solid, and double chests use continuous double-width models. Chests and colored shulker boxes use original Minecraft textures.

See MOBS.md, THIRD_PARTY_NOTICES.md, and MOB_SOURCES.json

To remove the addon, disable it and delete modules/IconCraft.

Rights to Minecraft-derived images and translations remain with their respective owners. This is not an official Mojang or Microsoft product.

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11
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1
First Release
14 Nov 2026
Last Release
14 Nov 2026
Category
Modules
Rating
Version 1.2.3
Downloads
1
Release
14 Nov 2026, 19:06
Rating